
Wake From Death is a third person shooter created by a team of 9 students in the span of roughly 2 Months. In the game, the player fights their way through a city that has been locked down by soldiers using a variety of weapons and temporary special abilities. As the fight there way through the city, the can learn more about the cooperation at the heart of the lock down.
The Core of my work on this project was in the programming department. Initially, my work focused on working on the player and enemy systems.

For the player systems, I developed the movement, health, weapons, and ability systems. The ability system was the most extensive portion, as I had to build both the framework for swapping and using abilities, as well as most of the abilities themselves. The abilities included a dash maneuver that damaged along the path, a motor shot the pulled enemies to its center, and a charge shot the could shoot through multiple objects. Additional abilities and variations were developed, but some had to cut do to time constraints.

For the enemy systems, I developed the AI systems for a variety of grounded and flying enemies. These systems included perception, pathfinding, and some tool that could assist the designers in directing how enemies would behave during any cinematics.
As the project progressed, we unfortunately lost a considerable portion of our programming team. After this point, more of my work transitioned to studying and fixing the code former team members had left behind.
The final part of my contribution this project was working on the narrative side. I was tasked with writing up text logs that the player would be able to collect and read to learn more about the setting and events of the game. I primarily focused these writing on giving a diverse range of viewpoints on the events of the night, allowing the player to learn different aspects of the world and showing the various was the cooperation and its actions were effecting people.

Since the project’s completion, no further development has been done. Some of the original members have begun discussions about attempting to remake the project with the benefits the experience we’ve gained since. Further updates may be coming soon.